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Waypoint - Student Game Level

I led the Lighting and VFX team on a game development project, ran by Humber faculty in collaboration with the game programming students. My responsibilities included creating colour scripts for lighting references, testing lighting in the greyboxed environments, polishing the lighting in the final render of the level, and creating visual effects using a real time particle system.

Lighting Concept for level

Lighting Concept for level

Greyboxing and Lighting tests in Unreal Engine

Greyboxing and Lighting tests in Unreal Engine

Final Lighting

Final Lighting